54 pages • 1 hour read
Neil GaimanA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Dream sits on a park bench and is joined by his older sister Death. She expresses her concern for him, and he tells her he isn’t sure what’s wrong. He shares his story since escaping his imprisonment and completing his quest to retrieve his tools and says that he now feels directionless. Death is annoyed and angry with Dream because he never reached out for help and is now sitting around listless and feeling sorry for himself instead of finding his next quest. A young man playing soccer named Franklin asks Death on a date, and she promises to see him again soon.
Together, Dream and Death go through the city meeting the people who have reached their time to die. Death leads each one into the afterlife. Dream considers humanity’s attitude toward his sister and how kind and understanding Death is to those who die. They return to the park as Franklin is hit by a car. Dream and Death part ways, but Dream’s sense of purpose has been restored.
Two men walk through a vast desert. As a coming-of-age rite for the younger, the elder tells the young man to search for something—he’ll know what it is when he finds it—and when the young man finds it and brings it back the elder will tell him a story about a city that once stood there. The young man finds a large heart-shaped crystal buried in the sand and brings it back to hear the story. The city’s queen, Nada, fell in love with Dream, not realizing who he was. Once she was able to find him, she learned the truth and fled in terror. Dream went after her and proclaimed his love for her in return; he asked her to rule the dream world by his side. However, Nada told him his kind and mortals are not meant to be together. Dream continued to pursue her, and they spent the night together. By morning, her city had been destroyed as punishment for upsetting the natural order. Nada killed herself to protect the world from more harm. The two men finish the story and leave the desert.
Desire and Despair discuss a new dream vortex in the form of a woman. Elsewhere, Rose Walker and her mother Miranda Walker fly to England. They meet a solicitor who brings them to the home of Unity Kincaid—a woman who was caught in eternal slumber while Dream was imprisoned and first revealed in Issue #1. Rose falls asleep. In the dreamworld, Dream learns that several dream entities have gone missing: Brute and Glob, Fiddler’s Green, and a nightmare known as the Corinthian. Dream and his librarian Lucien discuss the dream vortex and examine Rose through her dream.
Unity reveals that Miranda is the daughter she had while still suffering from the dream sickness and who was put up for adoption. Rose in her granddaughter. Rose steps out and meets the three fates. They warn her against dreams and the Corinthian. As the situation is revealed to Rose, Dream is listening.
Rose moves into a new house share run by a crossdressing landlord, Hal. Rose tells Hal she’s tracking down her lost brother Jed. She writes a letter to her mother. Elsewhere, Jed is imprisoned in a basement and is escaping into his dreams. Dream keeps an eye on Rose through his raven Matthew, believing the lost dream entities will cross paths with her.
Rose meets her upstairs housemate, Gilbert, after he rescues her from a gang of street thugs. After Rose receives a call about her brother’s whereabouts, Gilbert accompanies her to find him. Dream has also found Rose’s brother and discovers two of the lost entities Brute and Glob living in Jed’s mind. Meanwhile, the Corinthian tortures and murders two boys in a hotel room, taking their eyes and eating them, as is his “signature,” and arranges to go to a special event.
Jed is let out of the basement briefly, and it is revealed that his foster parents receive money every month to care for him. A few years prior, Jed ran away, and he’s been locked in the basement ever since. In Jed’s dream world Brute and Glob, along with a hero named Hector Hall and his pregnant wife Lyta, are living a peaceful, hidden existence. Brute and Glob have manipulated Hector to believe he is the Sandman and plan to use him to create their own Dreaming. Hector sees Dream as he is on his way to the pocket universe in Jed’s mind and thinks it’s a nightmare that must be defeated. Hector goes to fight Dream, leaving Lyta behind. Dream finds his way into Jed’s mind while Brute and Glob consider their next move.
In the waking world, Jed is frightened because something is happening in his head, but he is not sure what it is. He begs to be let out of his confinement in the basement. Elsewhere, Rose and Gilbert check into a motel in their search for Jed. The motel is hosting a “cereal convention,” but the check-in register has nothing but strange names, such as “The Candyman” and “The California Widow.” The Corinthian is also on the hotel’s register. Nearby, the Corinthian gets into a fight with two thugs.
Dream confronts Hector and learns that Brute and Glob convinced him he was the Sandman. Dream breaks apart the dream and confronts Brute and Glob in Jed’s basement They tell him they took a dead hero and made him into the Sandman to protect their own dream kingdom while Dream was imprisoned. Dream sends them away and sends Hector back to the land of the dead, leaving Lyta alone. Lyta is angry and confused and tries to attack Dream with her superpowers (Lyta is short for Hippolyta, and in deep DC Comics lore she is the daughter of Wonder Woman and Steve Trevor and has powers similar to Wonder Woman. In Sandman, she sees herself briefly in the mirror as her alter-ego The Fury, revealing the source of the powers she attempts to use against Dream.) Instead, Dream resists her, and she tells Dream that he has ruined her life by killing her husband and destroying her home. He tells her that her unborn child belongs to him, and he will return for it one day, though Lyta is still angry and insists that she will not let him take her child. Jed escapes his confinement through the destruction Lyta caused with her attack on Dream and hitches a ride with the Corinthian.
Sometime in the 14th century, Dream and Death walk into a tavern and listen to men argue. One man announces that he plans never to die. Unknown to him, Death agrees to his wish, and Dream tells the man, Hob Gadling, he will meet him in that very spot in 100 years’ time. Dream and Hob continue to meet every century in the same place, watching history take shape around them. Hob often asks who or what Dream is, but he is only ever told that Dream is interested in hearing about Hob’s experiences and whether he still wishes to live. Despite one century of terrible luck in the 1600s, Hob continues to want to live. Over the centuries, Dream meets William Shakespeare and John Constantine’s ancestor Johanna in the tavern. In the 1800s, Hob suggests that Dream meets with him because he’s lonely and wants a friend. Dream takes offense and storms off; however, they meet again in 1989, and Dream admits to being friends.
The “cereal convention” assembles, which is really an expo for serial killers. The organizer, Nimrod, learns that Rose and Gilbert are still staying at the hotel. The Corinthian arrives and becomes the guest of honor. Gilbert recognizes the Corinthian and gives Rose Dream’s true name, Morpheus, to call in case of emergency. At the convention, one of the attendees is revealed to be an imposter and is killed by the Corinthian while others attend discussion panels. One of the serial killers breaks into Rose’s room, and she calls on Dream, who arrives and puts the man to sleep. Rose leaves, and Dream confronts the Corinthian, unmaking him and cursing the other killers. Gilbert finds Jed unconscious in the trunk of the Corinthian’s car.
This section includes several standalone episodes but also serves to broaden the core cast of Sandman characters. Issue 8 serves as an epilogue to the story arc that came before it: Dream recounts the events of his past, his feelings on his actions, and wonders what he’s going to do now. It also introduces the first new member of the Endless, Death, Dream’s older sister who doubles as his closest friend. This issue thus becomes a bridge between the first story arc and the one to follow. It became a classic in comic book lore largely because the character of Death is a complete subversion from what readers have grown to expect from this figure: tall, masculine, gaunt, billowy, and occasionally scythe-wielding. Neil Gaiman’s version is bright, supportive, and exactly the sort of person you’d want to hang out with on your way to the other side. She wears an ankh pendant, generally thought to be the Egyptian symbol for life, which shows the circular and dual nature of death.
The following issues introduce two people who play important roles in Dream’s story: Nada and Desire. Nada’s tale is told in a traditional fashion, drawing from the style of African myths. Though its exact location is not specified, enough detail is given to immerse the reader in this archetypal setting. Dream’s major weakness is displayed in this story—his pride and his inability to forgive. While the first section focuses more on action and external objectives, this section gives us a chance to explore Dream’s character from the inside. Immediately after this story Desire is introduced, alluding to the part they played in Dream’s love for Nada. The story juxtaposes Desire beside her twin sister Despair to highlight the defining and interrelated features of each character.
Also introduced here are Hippolyta (Lyta) Hall and her unborn child. Hippolyta had just learned she was pregnant when Hector Hall died. Brute and Glob bring Hector to their pocket universe in Jed’s head to have him take on the role of the Sandman while Dream was imprisoned. Hector then retrieved Lyta to be his wife in the Dreaming, where she stayed pregnant for two years. When Dream releases everyone from this small iteration of the Dreaming in Jed’s head, he tells Lyta the baby belongs to him, and Lyta is defiant. This sets up a critical series of events that eventually leads to the finale of the Sandman series.
As the story moves to focus on Rose Walker, the color scheme changes from Desire’s sultry wine-colored backgrounds to summery blue. This is just one of the moments where shifting color schemes represent a shift in tone, setting, or theme. This issue makes a bold choice with perspective: each panel is presented vertically until Rose falls asleep; at that point, the panels become horizontal to indicate that she (and the reader) are seeing the dream world. The story continues horizontally until Rose is woken by her mother—the mother’s speech (“Rose! Wake up, Honey! We’ve arrived!” [265]) is delivered vertically against a horizontal panel. This indicates the shift back to reality and creates a jarring effect on the eye that parallels the jarring effects of waking up.
The following episodes work to contrast Rose’s everyman quality against the bizarre and fantastical elements of Sandman’s world. The story sees her meet the three fates, her unusual neighbors, the horrors of the serial killer convention, and Dream himself. In Rose’s perspective, the panels often favor bright, primary colors, which are mirrored in the segments of Jed’s dream world. This creates a sharp contrast to the darker and cooler tones that accompany Dream.
This section briefly steps away from Rose’s storyline to go into the past in Issue 13, which introduces the recurring character Hob Gadling. Through him, we are able to see a full spectrum of human experience through the eyes of a man dropped into Dream’s magical world. This issue accomplishes two primary things: It introduces characters, such as Shakespeare and Johanna Constantine, laying the groundwork for their later appearances; and it gives new depth to Dream’s humanity as we see him explore, reject, and ultimately accept his friendship with Hob. At this point the story returns to close out this chapter of Rose’s journey, where she finally achieves her goal of rescuing her brother. Dream faces the Corinthian and the other serial killers in a performative battle reminiscent of the one he waged with Choronzon. Dream again uses the playing field of the mind to neutralize the threats present and send the serial killers away with a new perspective. Although Rose’s story isn’t over, it has reached a natural punctuation point where she has achieved her goal and can now find a new way to move forward.
By Neil Gaiman
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