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67 pages 2 hours read

Laini Taylor

Strange the Dreamer

Fiction | Novel | YA | Published in 2017

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Part 2, Chapters 12-22Chapter Summaries & Analyses

Part 2, Chapter 12 Summary: “Kissing Ghosts”

In the kingdom of Weep, 17-year-old Sarai survives with her adopted siblings Sparrow, Ruby, Feral, and Minya. In terms of appearance, Minya appears to be a 6-year-old by human standards but is actually much older. They are all blue-skinned like the girl in the prologue. All the children have magic powers; Feral can manipulate the weather according to his emotions, and Ruby can burst into flame at will. Sarai thinks that following “the Rule,” the details of which remain as yet unexplained, will keep the five of them alive, but Ruby is certain that nothing will stop the eventual massacre of all blue-skinned people.

Part 2, Chapter 13 Summary: “Purgatory Soup”

These blue-skinned children are the children of the gods, who were slaughtered by the people of Weep 15 years ago. The children keep their existence a secret from the citizens of Weep, or otherwise they too would be killed. They have subsisted these long years on seeds given to them by the mysterious white eagle called Wraith; Sparrow uses her gift to keep the seeds eternally growing. Sarai is the daughter of Isagol, goddess of despair, and although it is still unclear what Sarai’s magical gift might be, Sarai is ill at ease with her close resemblance to her mother and regards Isagol as a monster. With regard to the other children’s gifts, Sparrow can keep things growing as long as she has a seed, and Minya can control the spirits of the dead—an ability that she uses to enslave the ghosts of dead Weep citizens in vengeance for the slaughter of her people.

Part 2, Chapter 14 Summary: “Beautiful and Full of Monsters”

Lazlo and the rest of the delegates near the end of their journey to Weep. Eril-Fane says that the delegates have all been recruited to help the people of Weep solve a serious problem that haunts the city, but he refuses to elaborate further. The delegates make a game out of trying to predict what the problem will be, and in an offhand acknowledgement of Lazlo’s inherent expertise, they beg him to take a guess too, for he is the best storyteller. They ask Lazlo for a story featuring both beauty and monsters. Lazlo privately wonders if Eril-Fane’s use of the word “haunt” to describe the problem troubling Weep is literal, and whether they will have to kill the ghosts of old gods, but he dismisses the theory as improbable.

Part 2, Chapter 15 Summary: “The Oldest Story in the World”

As his public “guess” at the nature of the problem that Weep currently faces, Lazlo tells the other delegates the story of the seraphim and the demons, a myth that underpins most of the cultures in the world. It starts off as a silly story, but Lazlo finishes by predicting that the problem of Weep is the Second Coming of the seraphim and that the delegates will have to persuade the seraphim to leave, peacefully or forcefully. Lazlo notices Eril-Fane and his second-in-command, Azareen, watching him keenly.

Part 2, Chapter 16 Summary: “A Hundred Smithereens of Darkness”

Sarai wonders why Minya torments the human ghosts as she does and concludes that Minya must be motivated by her traumatic memories of the Carnage and her hatred for the humans. Sarai is conflicted, for unlike Minya, she and the others were too young to remember the Carnage and do not share Minya’s vitriol for humans. On the contrary, Sarai’s gift of entering humans’ minds and bringing them dreams draws her so close to humans that she pities them, a dynamic that makes it all the more difficult for her to fully embrace hatred as Minya has. Sarai retires to her rooms, which were once her mother’s, and reflects on how her human father, one of her mother’s lovers, had lain in this very room and plotted her mother’s downfall. Sarai rises to do her work involving her magical gift once night falls, even though she hates the task assigned to her. Part of Sarai’s gift gives her the ability to scream without sound, issuing forth an army of moths that carries the darkness of nightmares to the sleeping human minds below.

Part 2, Chapter 17 Summary: “The Muse of Nightmares”

Sarai is the Muse of Nightmares; she can send her consciousness out via her moths and use them to turn people’s dreams into nightmares. Ever since Sarai developed this ability, Minya has tasked her with torturing the humans through their nightmares. Sarai does not like her gift, for she has developed sympathy for the humans after years of viewing the fears and vulnerabilities of their dream states. Sparrow, Ruby, and Feral are more interested in what Sarai learns about the lives of the humans; they, along with Sarai, envy the human’s lives. Sarai feels that the darkness of her ability reflects a darkness within her. Sarai does not dare to dream herself, for if she did, she would no longer be in control, but would be at the mercy of her subconscious mind.

Part 2, Chapter 18 Summary: “The Fused Bones of Slaughtered Demons”

The delegation nears the city of Weep, but Eril-Fane will not be joining them yet; he does not sleep well in the city.

Part 2, Chapter 19 Summary: “The Shadow of Our Dark Time”

Eril-Fane explains that 200 hundred years ago, a magical storm permanently altered the atmosphere and left Weep trapped in shadow.

Part 2, Chapter 20 Summary: “Dead Man’s News”

Sarai is alarmed when her “lull,” the magical potion she takes to keep herself from dreaming, stops working. Minya toys with the ghost of a man who recently died in Weep, and from him the children learn that the Godslayer, who is revealed to be Sarai’s father, has returned to Weep.

Part 2, Chapter 21 Summary: “The Problem in Weep”

Lazlo’s prediction of Weep’s problem is nearly perfectly accurate. It wasn’t the seraphim that descended upon the city, but the Mesarthim (the pantheon of gods that the Godslayer destroyed); however, the gods’ citadel is in the shape of a giant metal seraph, and its shadow covers all of Weep. The delegates are charged with eradicating the seraph from the sky so that Weep will finally be free of all memory of the gods’ dominion over humans.

Part 2, Chapter 22 Summary: “Pattern of Light, Scribble of Darkness”

Lazlo looks up at the citadel with excitement and wonder as Sarai and the other children secretly peer down at the approaching Godslayer and attendant delegates, whose arrival heralds their doom. The mysterious white eagle returns, unseen by any character but marked by the narrator.

Part 2, Chapters 12-22 Analysis

Part 2 introduces the novel’s other protagonist, Sarai, and establishes new settings and new characters via the citadel and the godspawn children. Further details about the history of Weep are revealed that are distinct in tone from the fairy tale aspect the city was previously lent in Part 1. In Part 2, the narrative introduces the darker themes of trauma, hate, and violence, and the writing style accordingly becomes less lyrical to reflect the grim reality that the godspawn face, unembellished by fairy tales or dreams.

Part 2 also opens with the epigraph “thakrar,” which is defined as “the precise point on the spectrum of awe at which wonder turns to dread, or dread to wonder” (83). This section of the novel is defined by the growing tension between the transformation of wonder to dread and the blurring of the boundaries between gods and monsters, for the fear and anger toward humans that dominates the lives of Sarai and the other godspawn children is juxtaposed with Lazlo’s developing understanding of Weep’s human inhabitants as he gradually learns some of the city’s history. The stories he is prompted to relate are “beautiful and full of monsters” (115) and thus serve to foreshadow Lazlo’s ability to discern the beauty within the seemingly monstrous; this dominant motif of monsters also connects the two parallel narratives.

The inversion of wonder to dread also structures the governing juxtapositions of Part 2, primarily communicated through the foil between Sarai and Lazlo. Taylor inverts major motifs from the previous part to suggest alternate perspectives and the connections between seemingly opposed forces. Just as dreams govern Lazlo’s identities and drive his actions in Part 1, nightmares govern Sarai’s, for they characterize both her identity as the Muse of Nightmares and her internal conflict over the disgust she feels at using her gift to bring misery to the humans. Sarai’s moths thus become a symbol of the darkness she feels toward herself about her gift. However, nightmares are simply an inversion of the concept of benign dreams, for both emanate from the same source. This dynamic suggests the power of Choice within Sarai’s employment of her gift and foreshadows the realization that Sarai can choose to become something better than the monster she believes herself to be.

It is also through Sarai’s perspective that the narrative introduces the theme of Breaking Cycles of Hate and Vengeance Through Empathy. Minya plays an important role in the articulation of this theme, for her character descriptions set her apart from the other godspawn; she is described as a “six-year-old child to all appearances […] grubby and round-faced and stick-limbed. Her eyes were big and glossy as only a child’s or spectral’s can be, minus the innocence of either” (103), and her physical descriptions emphasize the cruelty and hate that drive her. Minya forces the pain of her own memories upon Sarai and the others, forging them into a family narrative of victimhood and enlisting her siblings’ help to take vengeance upon the human persecutors of her kind. As Sarai grapples with the compassion she develops for the humans, she begins to question Minya’s insistence on vengeance. Sarai wonders, “What if it wasn’t even hate she felt for humans, not anymore?” (132) and reflects on how the godspawn’s longing for normal lives with a normal community drives them to protect themselves from painful feelings with hate (147). This establishes the conflict between Sarai and Minya as well as the direction of Sarai’s character arc to ultimately embrace empathy and compassion over hate and violence.

Part 2 introduces the theme of Complex Morality in the Face of Trauma and Memory by developing the perspective of Sarai and the other godspawn as being victims of human violence. However, Taylor does not give direct context for the full range of the past traumas, instead referencing events and memories that must be pieced together, detective-style, to gain full understanding. As Part 2 places the narrative in a new setting, Taylor characterizes the citadel as a place of fear and seclusion to suggest the dark shadow of the past that hangs over the children, as well as the threat of future annihilation. Part 2 gradually relates the history of the Carnage and the true horror that was inflicted upon the godspawn by the citizens of Weep and Eril-Fane, the Godslayer. This pattern is designed to recontextualize these characters and implicitly challenge Lazlo’s childhood perception of the Tizerkane as fairy tale heroes, reinforcing the ambiguity of good and evil that will continue to develop as the novel progresses.

In Chapter 22, the narrator switches to an omniscient stance, inhabiting several characters’ perspectives at once. Previously, the narrator has used a third-person limited perspective, switching to the omniscient point of view only at the chapter breaks. By suddenly including all the characters’ perspectives within one chapter, the narration is designed to suggest that these disparate social worlds are now colliding, and that they are all cohesive parts of the same story, foreshadowing the connections that will develop between the world of humans and the world of gods in Part 3.

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