66 pages • 2 hours read
Richard WagameseA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Of the five main characters and narrators in Ragged Company, four are people without homes. Despite this, Granite—the character with a roof over his head—is presented as experiencing the same sense of rootlessness as the others. On separate occasions, different characters even remark on this: Both Digger and Mac, Granite’s old editor, remark on how his life experiences have rendered him as “homeless” as the others in some sense. Thus, from the outset, the idea of home and what it truly means forms one of the book’s central themes.
One of these conceptions of home is that of a state of belonging and being accepted somewhere. Accordingly, Book 1 is titled “Shelter” and Book 4 is titled “Home,” hinting that part of the characters’ journey in the book is moving from looking for shelter to finding home. In this journey, they’re aided by different things, which separately make up other, important themes in the book: Fortune, Fate, and Individual Destiny, and Personal History and the Power of Storytelling. However, one of the main components of this journey, as the title indicates, is the experience of friendship, and forming a family—the “ragged company” they come to be, as Amelia refers to the group when Granite insists that he enjoys their company.
The book presents different ways of arriving at friendship. Shared circumstances are one, which is how Amelia, Digger, Timber, and Dick initially band together. While the “shadowed ones” bring the men to Amelia, the loyalty they develop toward each other is a function of their shared experiences of living on the street—a characteristic of the “rounder” mentality, as Digger explains.
The friendship they develop with Granite, however, differs slightly. They come together within the same setting—the movie theater (once again, aided by the “shadowed ones”)—but shared external circumstances don’t bond them together as much as shared internal experiences: love, loss, grief, and pain. By watching and talking about the movies together, the unlikely group realizes that although the details of their individual stories may be different, the human emotions experienced through them remain the same at their core. This is something all five can relate to and becomes what they share in common.
Thus, part of the group’s journey, with respect to the friendship and family they form, is recognizing that relationships between people are based on more than just the material or the external. Dick, in his childlike simplicity, understands this from the very beginning. He feels most at home and safest among his friends, and he doesn’t distinguish between Granite and the others; to this end, he bequeaths a significant amount of money to Granite in the same way as he does the others.
Digger, in contrast, has the hardest time with this; he’s constantly suspicious of the “Square Johns,” and his barriers are up toward Granite, Merton, and Margo until the very end, even resulting in a fallout. He can resolve his past demons and move on only after he realizes the genuineness of the relationships that exist between Granite and the others. He finally arrives at the same realization that Timber does after Dick’s disappearance: that ultimately, home is belonging in someone’s heart. In this way, the idea of home remains strongly rooted in the bonds of friendship and found family.
Ragged Company opens with two unnamed voices retelling a story that has already passed. This hints at how the act of storytelling itself is an important part of the book—and foreshadows how it becomes significant in multiple ways.
For one, cinema forms a huge part of the story, driving the plot at key points, foreshadowing events to come, and mirroring different aspects of the characters’ experiences. Cinema is what brings the group together; the only thing they initially have in common is their love for the movies. However, over time, as they watch and discuss the stories unfolding on the big screen, the group realizes that they have a lot in common in terms of basic human emotions and experiences. In this way, cinema—a visual storytelling medium—becomes a vehicle for the characters to empathize with and relate to each other.
In addition, the movies inspire each of the characters to reveal parts of their past to the group on different occasions. Each time this happens, the retelling of their stories leads the respective characters to confront and resolve issues from their past. Storytelling thereby highlights the importance of personal history—one’s own story interwoven with those of generations preceding oneself and with one’s culture—and contains the power to heal, especially in retelling and revisiting one’s stories, which helps one accept and move on from grief and trauma.
Both of these aspects of storytelling are strikingly evident in Amelia’s character. She constantly reflects on the events taking place around her through the lens of stories from her culture and tradition. Significantly, her character is already at a place of peace in her life when the story begins; her complete history is presented from the very beginning, and it’s evident that Amelia has already dealt with the demons in her past and is living on the streets as a conscious choice. By contrast, Dick can’t talk about his past even to his closest friends, so his demons haunt him, eventually driving him to an accidental death. However, even after his death, he needs to retell his story to find peace; the end of the book reveals that the unnamed voices are Dick and Amelia in conversation with each other.
Intertwined with the theme of Fortune, Fate, and Individual Destiny, storytelling is Granite’s personal destiny. Part of his path is reclaiming his personal history by returning to the stone house with Margo, and part of it is returning to the act of storytelling. He begins this by writing Dick’s eulogy (which is what brings Digger back into the fold, displaying yet another instance of storytelling’s healing power). Granite then tells the story of the “ragged company” and eventually many others.
Significantly, Granite’s book about the four “rounders” and his time with them is what prompts the “shadowed ones” to leave Amelia alone. Having found a place in Granite’s narrative, they’re finally seen by other people and thus find peace. This highlights one last idea that the book explores through this theme: the importance of having personal stories and histories seen, acknowledged, and retold in the world. Doing so is how people become immortalized in memory, and as the book suggests, this is the only way to make the past tangible.
An element of the magical or mystical is present throughout Ragged Company, from the unnamed voices that initiate the narration to the “shadowed ones” that appear throughout the book. Concurrently, fate and destiny play significant parts in how the story unfolds, and these ideas form a third, central theme in the book.
In the first chapter, Amelia describes the “shadowed ones” and how they influence her in giving up her life of addiction and finding her life’s purpose. They bring the other members of the “ragged company” into her life, inducing Granite. Through different mystical appearances, such as in her dreams or in the form of loved ones she has lost, Amelia is privy to how certain events will play out. However, Amelia isn’t alone in experiencing such phenomena; Granite, too, hears the voices of his ancestors in the stone house. The characters all generally accept the existence of forces beyond one’s comprehension in the world, and this in turn applies to fate and destiny as well.
The biggest example of this is the money the group comes into. Digger finding a winning lottery ticket is in itself a stroke of luck. Additionally, the group’s befriending Granite at the movies is a chance occurrence. However, looking at both of these instances in relation to each other and examining the events that unfold around them clearly displays the hand of fate: This is evident in the choice of movie, theater, and timing that Granite and the group both arrive at after Digger finds the lottery ticket.
In keeping with this theme, the idea of individual destiny is important in the book. The different characters’ journeys all commonly center around finding a way back to life’s purpose or destiny. These journeys involve revisiting their pasts and resolving issues with each other’s help, as evident in the interrelated themes of Finding Home and Family in Friendship and Personal History and the Power of Storytelling; however, the circumstances that allow these journeys to take place are directly influenced by the money they find. Book 2 is thus appropriately titled “Fortune,” which carries the multiple meanings of “large sum of money” and “chance” or “destiny.”
Using the money, the characters are each able to fulfill their individual destinies. Digger uses his hands for not just his life’s passion, being a wheelman, but also to help others out of difficult circumstances. Timber finally takes care of Sylvan in a way he couldn’t when she needed him and simultaneously returns to his craft of carving. Granite reclaims part of his personal history while giving voice to those of others. Amelia continues doing what she did to help others but with a larger reach. All of this is possible because Dick, too, takes care of the others, who have become his family in a way he never could take care of others in the past: by bequeathing his “fortune” to them. By doing so, his spirit witnesses his friends move on with their lives in meaningful ways and finally finds peace—which is, ultimately, his individual destiny.
By Richard Wagamese
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