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48 pages 1 hour read

Holly Jackson

Kill Joy

Fiction | Novella | YA | Published in 2021

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Preface-Chapter 3Chapter Summaries & Analyses

Preface Summary

The novella opens with an invitation addressed to Celia Bourne, or Pippa “Pip” Fitz-Amobi, inviting her to the 74th birthday party of Reginald Remy, the Remy family patriarch and owner of the Remy Hotels and Casino empire in London. The party is to take place at Remy Manor (really, Pip’s friend Connor Reynolds’s house), which is located on an island off the west coast of Scotland. The invitation ends with a reminder that the only boat to the island leaves at noon only once per day.

Along with the invitation, Pip receives an outline for her game character, a 29-year-old woman named Celia Bourne who is the niece of Reginald. Celia’s parents died when she was young, and Celia has never been fully accepted into the Remy family, which Celia is bitter about. The character outline also mentions that Celia works as a governess for a wealthy family in London. The character outline closes with a costume suggestion for Pip, stating that she would be wearing time-period-appropriate clothing for the game’s setting, 1924.

There is also additional information about the novella’s characters and their roles for the game. Pip’s classmate Ant Lowe will play the eldest son, Robert “Bobby” Remy. The younger son, Ralph Remy, will be played by Pip’s friend and neighbor Zach. Pip’s friend Lauren will play Lizzie Remy, the wife of Ralph. Connor, who is hosting the party, will be Reginald’s butler, Humphrey Todd, and Dora Key, the cook, will be played by Pip’s best friend, Cara Ward.

Chapter 1 Summary

Pip accidentally smears her lipstick on her finger and notices that it looks like blood. She is on her way to a 1920s-themed murder-mystery party called “Kill Joy Games—Murder at Remy Manor” at her friend Connor’s house. Pip’s dad drops her and her friend Zach off at the party following a series of murder-themed puns. Pip tries to remember to have fun, although she is thinking about the work she has to do back at home, including finding a topic for her senior capstone project.

Connor greets them at the door dressed as his character, the butler Humphrey, and welcomes them to “Remy Manor,” the fictional location. Their friend Lauren appears behind Connor wearing a flapper dress and a nametag reading “Lizzie Remy” and grabs Zach, who is playing her husband, Ralph. Connor tells them that his parents and older brother, Jamie, are all out, so they have the house to themselves for the evening.

In the kitchen, they find the other members of the party, Cara and Ant, who are playing the characters of the cook, Dora, and Bobby. Ant greets them with a toast to their “freedom” now that they have finished their SATs and exams. Pip reminds him that they still have college applications and their senior capstone projects to think about, and again Pip feels guilty for being out at a party.

They go to the dining room, where they find their character names at place settings. Connor instructs them all to hand over their phones and locks them away for the duration of the game. In the silence, Pip thinks she hears shuffling footsteps upstairs, but she reminds herself that it is most likely the wind, which is picking up outside as night falls.

The game begins. Connor notes that it is strange that they have all gathered to celebrate Reginald Remy, and yet he has failed to arrive. Connor instructs everyone to go through the house looking for him. They begin searching, and Pip understands that someone has murdered Reginald but wonders what exactly they are looking for.

Pip sees that Connor has labeled different rooms with titles such as “Billiard Room” or “Library.” Upstairs, on Mr. Reynolds’s office door, is a sign labeling it as Reginald’s study. Pip goes inside and, in the darkness, sees an outline of someone sitting in the office chair. She reaches for the light switch, and when she turns it on, she sees someone slumped over in the chair, covered in what appears to be blood.

Chapter 2 Summary

The figure in the chair is Jamie, Connor’s older brother, with the front of his shirt soaked in blood. Startled, Pip begins calling out Jamie’s name, but then she sees that Jamie begins to laugh. Looking closer now, she sees that the blood is fake, and Jamie begins laughing harder. Jamie plays dead again as the others call out to Pip, gasping when they see Jamie sitting in the chair.

Connor arrives and calls out that it appears someone has murdered Reginald Remy, instructing everyone to return to the dining room so that the next phase of the game can commence: calling the “police” and ordering a pizza for dinner.

Back in the dining room, Pip resists the urge to begin reading her gameplay booklet, and Jamie joins them, now dressed as a police officer. He introduces himself as Inspector Howard Whey. He will be directing the rest of the game.

Jamie states that it appears there has been a murder, at which Ant cries out, “Sal Singh did it!” (14). Instead of laughter, everyone meets his quip with uneasy silence, as the teens recall the real-life murder that occurred in their town, Fairview, just over five years earlier. Pip explains that a teen girl, Andie Bell, was murdered by her boyfriend, Sal Singh, who died by suicide a few days after the murder. Pip feels that “it was almost like Fairview itself was defined by the murder of Andie Bell, both names usually uttered in the same breath, inextricable from the other” (15). Cara tells Ant to shut up, and everyone gets back to the game.

Reading again from the game booklet, Jamie tells them that because they are all gathered here and because there is only one boat per day to the island, one of them is the murderer. Jamie passes out notebooks so that the players can keep track of notes and theories, and Pip begins taking notes in earnest. Jamie instructs each player to go around and introduce themselves and their characters.

Each character introduction reveals a bit more information about the different relationships and tensions between the characters. Reginald’s eldest son, Bobby, used to work for his father’s casino empire and was set to inherit it, but he now lives an idle life in London on his father’s bank roll. The younger son, Ralph, works for his father as his partner and is set to take over the company after his father’s retirement or death. Ralph is married to Lizzie, who manages the London casino. Pip’s character, Celia, is an orphan but has never fit in with her wealthy Remy relatives. Connor as the butler, Humphrey, states that he has been working at Remy Manor for the last 20 years and that he has a daughter whom he does not often get to see. Finally, Cara as Dora, the cook, states that while she is the cook of the household, she has only been working at Remy Manor for the past six months and that there used to be more staff at the manor, but Reginald began letting people go after his wife died the previous year.

Jamie shares facts of the case so far: Reginald’s murder occurred on the evening of his 74th birthday, and he was stabbed in the heart. The lack of defensive wounds leads inspectors to believe that he knew and trusted his killer. Jamie tells everyone that their task is to establish the time of death and their characters’ alibis.

Pip reads about Celia’s alibi: She was in bed, taking a nap due to allergies. The game booklet instructs her to pay careful attention to the alibis of the other players and says that Pip is to cast doubt on Lauren (Lizzie’s) alibi. Lauren will claim that she was taking a bath at the time of the murder, although Pip’s character did not hear the bath running.

Chapter 3 Summary

Through the gameplay booklet, the players determine that the last person to see Reginald Remy alive was his younger son, Ralph, at around 5:15 pm. Pip (Celia) discovered the body at 6:30 pm, leaving an hour-and-15-minute window for the murder to take place. The players begin sharing their alibis, and Jamie points out that each of them was alone during the time of the murder, which indicates that none of them has a true alibi. This means that each player had the means and opportunity to commit the murder, which means that the players must now begin determining the motive.

Pip has the uncomfortable realization that “[she] d[oes]n’t know much about Celia at this point; it [i]s possible she actually [i]s the murderer” (26). Jamie shares that he found the murder weapon, a kitchen knife, beside the body, but it had been wiped of prints. At this, everyone stares accusingly at Cara, who states that anyone could have gone into the kitchen and taken a knife.

Cara encourages everyone to follow her into the kitchen, where she claims she has proof of her innocence. In the kitchen, she searches for a note that she says one of the other characters left for her. Connor produces an envelope that has “Clue #1” written on it, and he reads it aloud. The note is signed “RR” and is addressed to Dora, the cook, requesting a carrot cake for that evening because “it is the birthday boy’s favorite” (27). Pip points out that the note could have been written by either one of Reginald’s sons. Ant admits that it was his character, Bobby, who wrote the note, wanting to do a kind gesture for his father after a “fraught” conversation they had that morning (28).

Pip states that when Cara’s character went out to the vegetable patch for the carrots, the kitchen would have been unattended, giving anyone an opportunity to steal the knife. The shrill cry of the doorbell cuts Pip off, and a scream accompanies it.

Preface-Chapter 3 Analysis

While Pip is initially resistant to going to the murder-mystery game party, she quickly becomes deeply invested in the game. Her rising interest in solving the murder mystery introduces one of the novella’s key themes, The Allure of Mystery and Justice. Pip develops and hones her investigative and critical-thinking skills through the gameplay, leading to her determination to solve a real-life mystery that haunts her town five years later.

The allure of the mystery game quickly overtakes Pip’s resistance to fun. As the game begins, “Pip waste[s] no time writing her name on the first page of her notebook and start[s] taking notes. Not that she care[s]—it [i]s just a game—but she hate[s] the sight of an underused notebook” (16). Pip’s natural curiosity and mind toward justice overtake her, and she fervently takes notes as the game begins even as she tells herself that she does not care and that it is “just a game.” Pip soon begins to realize that pursuing a goal and having fun may not be as diametrically opposed as she once thought, as she quickly starts putting pieces together that reveal holes in her friends’ stories. She points out that Cara, playing the cook, left the kitchen unattended at some point in the day, which means that “any one of [them] could have come in to take the knife” (29), which turns out to be the murder weapon. Pip becomes invested in spite of herself, realizing that “OK, it [i]s just a game, but even so, [she] d[oes]n’t like to lose” (28). Once she understands that she can view this game as a competition, her investment deepens, and she allows herself to explore her burgeoning investigative skills.

As the murder-mystery game unfolds, there is an undercurrent regarding The Lasting Impacts of Traumatic Events. As the game begins, Ant cries out, “Sal Singh did it!” (14), a direct reference to their classmate Andie Bell’s murder five years previously. The trauma of the murder and Sal’s suspected death by suicide due to guilt looms large in the minds of all Fairview residents: “Everywhere in Fairview was a reminder of what happened: their school that Andie and Sal had both attended, the woods outside Pip’s house where Sal was found, the bench dedicated to Andie on the town common” (14). These constant reminders of such a tragic event linger in the minds of the teenagers as Pip explains that the murder has defined the town; they often forget how “unnormal” it is to live in a town where something so terrible happened (15). The murder will play a significant role throughout the text, casting a dark irony on the murder-mystery game that the teenagers are playing but also leading Pip closer to her ultimate decision to reinvestigate the murder.

The novella establishes Pip’s doubts about Sal’s guilt early on, an allusion to the developing theme of The Allure of Mystery and Justice. As she recalls her encounters with Sal, she reflects, “He’d always been so kind to her. She didn’t want to believe it. But, as they said, open and shut. He did it. So he must have” (15). These lines indicate Pip’s doubts about Sal’s guilt, with the lines “He did it. So he must have” implying that while this is the dominant narrative, there is something about it that does not sit quite right with Pip. These doubts will only grow as the gameplay progresses and Pip increasingly realizes that the simplest explanation is not always the correct one.

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