63 pages • 2 hours read
Sarah J. MaasA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Content Warning: The source material features depictions of oppression, discrimination, and graphic death and violence.
Two days after Bryce Quinlan disappears and her allies are captured, Lidia Cervos—the Hind to the Asteri, but also Agent Daybright for the Ophion rebels—remains undercover in the Triarii. Meanwhile, Autumn King Einar Danann renounces both Bryce and Ruhn Danaan as his children. The Asteri inform Einar that Bryce is no longer in Midgard. It’s widely believed that Hel is the only realm that can be accessed through Midgard, so it’s assumed that Bryce is there. The Fae king is not punished but required not to speak of his meeting with the Asteri.
As Asteri Guards permanently monitor the portal Bryce crossed, the Asteri task their 1,000 mystics—special enslaved Vanir capable of seeing into other worlds—with locating Bryce. The Asteri’s efforts convince Lidia that Bryce must not be in Hel as they’ve claimed.
Meanwhile, the Asteri have created new weaponry: an army of battle-ready mech-suits that don’t require a pilot to operate. This tech spells trouble for the human rebels. As the Hind, Lidia is charged by the Asteri with interrogating the imprisoned Hunt, Ruhn, and Baxian (formerly the Helhound). Throughout their torture sessions, Lidia attempts to telepathically communicate with Ruhn but is ignored by him.
In the Night Court of Prythian, Bryce is interrogated by several Fae lords, including Azriel and Night Court ruler Rhysand. She communicates using the Old Language. They discover that she holds the dagger Starsword, the lost twin to Azriel’s Truth-Teller dagger. Unbeknownst to Bryce or her interrogators, Starsword was brought to Midgard by Bryce’s ancestors—Prince Pelias and Queen Theia, High Fae who once lived in this world—15,000 years ago.
Bryce describes the Asteri. Only three worlds been able to successfully banish them: Hel, a planet called Iphraxia, and the original world of the Starborn Fae—Prythian. One of the interrogating lords knows the Asteri as the Daglan—the original conquerors of their world. The leader of the Asteri, Rigelus, still seeks to find Prythian with intent to punish them.
Through the Veritas orb, Bryce shows her interrogators the multitude of weapons the Asteri possess to destroy worlds with. They are horrified by the guns, mech-suits, Omega-boats, and brimstone missiles. Afterward, Bryce is given a small silver tablet, which allows her to speak and understand their native language—but her Horn tattoo reacts strangely to the spell, illuminating through her shirt. The words that light up on Bryce’s are similar to the letters found in the Book of Breathings—an ancient magical book with the power to nullify the Cauldron, which holds everyone’s fates and creates life.
The mer Tharion Ketos, formerly the River Queen’s Captain of Intelligence, has defected and now serves the Viper Queen—the snake-shifter ruler of the Meat Market. There, he is a prized fighter alongside Ariadne, a dragon shifter recently freed from imprisonment by an ancient sorcerer called the Astronomer. Tharion’s people mock him as a traitor to the River Queen. The Viper Queen periodically drugs Tharion with venom—“the best high an immortal could ever attain” (37)—and has sex with him.
Ithan Holstrom and his fellow wolves are questioning people in the Meat Market about their imprisoned friends; no one knows what happened at the battle that ended the previous novel, only that Bryce is missing and Ruhn and Hunt have been taken prisoner. Ithan is frustrated that he has to protect Sigrid Fendyr, the wolf mystic daughter to the former leader of the wolves; Sigrid was another former captive of the Astronomer. Their post-rescue plans involve finding the mer ship, the Depth Charger, which can outrun the Asteri’s Omega-boats, but they’ll need Tharion’s expertise to commandeer one.
In Prythian, Nesta, a High-Fae, is summoned to inspect Bryce’s tattoo, which she deems as Made, or created through a magical process.
Meanwhile, Danika’s ambitious mother Sabine and her wolves arrive in Lunathion’s Meat Market. Ithan’s group heads for the Comitium, where they hope to seek shelter with Hunt’s fellow angel and friend, Isaiah Tiberian. They’re intercepted by Sabine, who recognizes Sigrid as her brother’s daughter, and thus a possible rival for the title of Prime of the wolves.
In an Asteri prison, Hunt clings to his love for Bryce after being re-enslaved and tortured. He believes she is in Hel, forming alliances to free Midgard from the Asteri. Hunt begins to see shadows and believes it’s a hallucination of death.
Lidia attempts to make telepathic contact with Ruhn and apologizes profusely for her traitorous dual agenting, but he has no interest in hearing her excuses.
The head Asteri Rigelus grants Lidia temporary access to the imprisoned Sprite Queen, Irithys, whose fire magic Lidia claims will motivate Ruhn, Hunt, and Baxian to talk.
In Lunathion, Sabine attempts to kill Sigrid, but is temporarily gunned down by both Declan and Flynn. The Viper Queen brings Ithan’s group to Tharion—still high—and Ariadne for the night. The situation feels more like captivity than a friendly offer. When Tharion reveals that he’s enslaved himself to the Viper Queen to avoid death or imprisonment at the hands of the River Queen, Ithan promises to free him.
In Prythian, Bryce becomes restless when left alone in her interrogation room for hours and inspects the hissing grate beneath. She finds mer-creatures resembling her world’s terrifying Sobeks below. Bryce teleports into the pit, hoping to find an escape route. The Sobeks are cowed by the glowing eight-pointed star scar on her chest; Bryce follows the star’s seemingly pointing the way.
Bryce finds a tunnel and walks for hours before Nesta finds her. Instead of returning Bryce to her prison, Nesta allows Bryce to lead them to where the eight-pointed star is beckoning.
Irithys remains confined to her crystal bubble prison. Lidia brings her to meet with Hilde, the Grand Hag of the Imperial Coven. Lidia wants Irithys to test her fire magic on Hilde. Irithys honorably refuses, so Lidia is forced to return her to the catacombs.
In Prythian, Bryce and Nesta reach a gaping chasm with a small bridge. During the crossing, leathery bat-lizard hybrids attack, but are eaten up by a Middengard Wyrm—which Bryce suspects hails from her world. Nesta is curious about the origin of Bryce’s light power; she reveals that Bryce’s Starborn ancestor, Theia, was the former High Queen of these lands.
In the Asteri prison, the shadows watching Hunt are Apollion and Aidas, two Princes of Hel, who reveal Bryce never reached Hel. Apollion cryptically reveals that he is watching Hunt to see if he’ll do what he was born to do—what his father always intended him to do. Aidas mentions that the black crown on Hunt’s brow is not new, but something that’s existed for millennia.
In Lunathion, Ithan’s group discusses freeing Tharion, finding the Depth Charger, and sailing for the Eternal City—but the Viper Queen isn’t eager to let Tharion go. Lidia, the Hind, pays them a visit.
In Prythian, the glowing star leads Bryce and Nesta to more tunnels adorned with ancient Fae artwork. It depicts a bloody war, enslaved humans, and Fae kneeling before crowned humanoid masters, to whom the Fae offer starlight. One drawing of a noble female Fae is labeled “Silene.” Bryce realizes the artwork warns of a trap ahead, saving Nesta’s life.
In Lunathion, Lidia reveals her identity as Agent Daybright and requests the help of Ithan’s group and Tharion in freeing Ruhn, Hunt, and Baxian. She requires the wolf-shifter Declan to hack the prison cameras and Tharion to be her ally and advocate on the Depth Charger after the rescue. Lidia hands over a white stone, which summons the Depth Charger when thrown into the sea. The ship will take them to Pangera, the continent of Midgard where the Eternal City is located. Lidia will be waiting there.
Lidia questions Sigrid’s three loyal sprites—Rithi, Sasa, Malana—about Irithys; they confirm that The Sprite Queen is worthy of her trust.
In Prythian, Bryce continues to study the carvings. One depicts a masked, crowned queen with instruments in her hands and surrounded by pegasi. Another depicts an ancient Fae King and Queen on thrones before a mountain, with three stars above—the symbol of the Night Court—and a Helscape below. The star leads them to a rapidly flowing river. Bryce and Nesta jump in. The current takes them to the far shore, where Azriel—who’s been shadowing them all this time—reveals himself.
In the Asteri prison, Hunt tells Baxian and Ruhn that Bryce didn’t reach Hel.
In Prythian, Bryce learns that Nesta and Azriel’s world contains only humans, Fae, and Illyrians. Azriel reveals that his dagger Truth-Teller pulls the truth from people and that it and Bryce’s Starsword were both carved from a fallen meteor.
At one point, Bryce falls, and while her knees heal, her hands do not.
Nesta tells Bryce about Lanthys, a creature she slew seven months ago using a sword she forged with her sword Ataraxia, which is capable of killing the unkillable—and thus possibly the right weapon for killing the Asteri.
The Crescent City series is noted for its worldbuilding, which includes Midgard’s complex hierarchies vital to the theme of The Dehumanization of Oppression. In Bryce’s world, Asteri are at the top of the pyramid, with all the Vanir below them, and the humans at the very bottom of the ladder, typically seen as chattel. Bryce Quinlan is looked down upon for being half-human; her human mother and step-father have long faced conscription and discrimination. Bryce’s experiences of oppression create distrust between her and the Night Court. The absolute power of Rhysand terrifies her, so rather than ask for his help against the Asteri, Bryce worries she “might very well replace six conquerors for another” (72). Because she has never been treated as an equal by the Fae, Bryce schemes and lies to Nesta and Azriel in the tunnels, believing they would likely betray her to the Asteri if it benefited them. Bryce’s history with oppression in Midgard limits her ability to see the good in people, especially the Fae of her world. Because of this, Bryce expects no better from the Fae in Prythian as well.
These opening chapters lay the foundation for the theme Redemption for the Worthy, as several characters are portrayed at an emotional and social nadir. Tharion has lost his position as the Captain of Intelligence for the River Queen due to his poor life choices, which have led him into slavery under the Viper Queen. Tharion is ashamed of himself, struggles to face his friends, and cannot even look at himself in the mirror. Likewise, Hunt worries about his own redemption, racked with guilt at having led his friends into captivity. The novel demonstrates this loss of self-regard through the use of alternative names. In Tharion’s case, Ithan’s joking “Captain Whatever” makes light of his low standing, while “Captain Worthless” feels most fitting to Tharion himself. Meanwhile, Hunt once again becomes the emotionally detached assassin and executioner Umbra Mortis, a title he bore when he caused pain and bloodshed wherever he went. The return of the inked halo across his brow illustrates the continuous loop of freedom and enslavement he finds himself in. Hunt nearly buckles under the guilt and shame, feelings that plant a seed of doubt in his mind about continuing to resist the Asteri.
The novel is structured to maintain reader interest primarily through the technique of cliff hangers. Many chapters are subdivided, showing readers events occurring simultaneously in the city of Lunathion, the Fae realm of Prythian, and in the prison complex where Hunt and his companions are being held. Each short snippet of action ends on a note of ambiguity or suspense, encouraging continued engagement. This rhetorical device is often used in genre fiction, such as fantasy, which must balance intricate and detailed worldbuilding with enough action to forestall reader boredom.
Maas’s interest in creating a wholly immersive world draws on a variety of mythological and fantasy traditions, including Christian and Norse mythologies, Celtic folklore, and the kind of high fantasy that stems from Old English epics and was later repopularized. The novel’s ruling archangels, Hunt’s backstory of rebellion against these angels and his designation as a fallen angel rely on the Christian myth of the creation of Hell—the result, in John Milton’s epic poem Paradise Lost (1667), of the archangel Lucifer’s revolt against God, and a story often retold in various forms. The novel’s two competing factions, the Vanir and the Asteri, as well as the name for Bryce’s Earth-like world Midgard and the demonic realm of Hel, are pulled from Norse mythology, in which divine beings are divided into the Aesir and the Vanir and in which the human world is called Midgard. Diving the Fae realm into courts with different powers draws on Celtic mythology about fairies and their world. Finally, the novel’s interest in the origins of mystical weapons, each of which features an important name and destiny, is a marked feature of Old English works such as Beowulf (c. 700-1000 AD), and has been incorporated into the high fantasy genre created by J. R. R. Tolkien’s Lord of the Rings trilogy (1954).
By Sarah J. Maas
Action & Adventure
View Collection
Colonialism & Postcolonialism
View Collection
Coming-of-Age Journeys
View Collection
Earth Day
View Collection
Equality
View Collection
Forgiveness
View Collection
Good & Evil
View Collection
Guilt
View Collection
Hate & Anger
View Collection
Loyalty & Betrayal
View Collection
Popular Study Guides
View Collection
Romance
View Collection
Safety & Danger
View Collection
Teams & Gangs
View Collection
The Best of "Best Book" Lists
View Collection
Valentine's Day Reads: The Theme of Love
View Collection
War
View Collection