78 pages • 2 hours read
Gary PaulsenA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more. For select classroom titles, we also provide Teaching Guides with discussion and quiz questions to prompt student engagement.
Summary
Chapter Summaries & Analyses
Character Analysis
Themes
Symbols & Motifs
Important Quotes
Essay Topics
Tools
Imagination is the catalyst for most of the adventures and accidents that Harris and the protagonist experience throughout the novel. The protagonist reflects that Harris’s imagination is so powerful that not only does Harris believe everything is real, but “whatever that was in his mind” (41) seems to manifest itself as real. The protagonist is two years older but still has a strong imagination as well, and together the boys use their creativity to invent games, plots, experiments, and theories. Imagination becomes their tool of choice.
Using their imaginations, the boys land themselves in all sorts of real-world trouble. Harris is injured several times, and the protagonist being slightly older evades injury, but comes close. Harris also steals real weapons to use in their imaginary games, which have real-world consequences. Harris accidentally shoots an arrow at Buzzer and lands himself in a tussle, as well as shooting a live round by mistake, which thankfully hits no one. The protagonist often cautions Harris, but he always ends up allowing the plan to follow through. The brunt of the boys’ imagination is taken by the farm animals, day after day.
Childhood wonder and the carefree nature of childhood games would be nothing without imagination. Harris and the protagonist know this well and use their imaginations in everything they do. Harris’s imagination allows him to become adept at thoughtful planning, and the protagonist’s imagination propels him towards confidence and his bond with the family.
The boys interact with the farm animals in a myriad of ways, and each in their own unique ways. Harris has lived on the farm his whole life, knows the animals well, and is more comfortable and even abrasive with them. He is keen to use the animals in his experiments and games, turning them into enemies, targets, and steeds. The protagonist interacts with the animals on a more empathetic level, observing them and being generous with them, such as when he shares his mice with Buzzer the lynx. Despite their differences, the boys share a common approach when it comes to innocent fun. They both use the animals as vehicles to ride, jumping on the pigs and riding Bill the horse to imitate Gene Autry.
Each farm animal within the story represents a different aspect of farm life. The horses represent discipline, patience, and hard work: moving their hay (“after haying was done all the hay had to be either stacked or pulled up into the loft” (63)), training them, and keeping them calm. Buzzer the lynx represents the unconditional acceptance of the Larson family, flaws and all. The pigs represent the nitty gritty, dirty nature of farm life and living close to the earth. The mice represent little secrets, like Louie’s table of miniatures. Finally, the farm animals represent the connection with nature that comes with living on a farm.
Food throughout the novel represents togetherness, satisfaction, and the idea of having one’s needs not only met but exceeded. The first time the protagonist meets the Larsons, he is offered some food from the night before. But his first in-depth interaction with them takes place at their first breakfast together. From there, food is used as a transitional tool, to bring the family together, and as a symbol for comfort.
When the protagonist sits down for the first breakfast with the Larsons, he can observe their habits, mannerisms, and gets a glimpse of each of their personalities. He notes Louie’s dirty, rough, silent manner while he consumes several stacks of pancakes (“The entire stack [of pancakes] was gone in ten seconds flat” (14); he sees Knute sit silently, eat nothing, and drink his coffee in a stoic fashion; he observes Clair and Glennis labor at the stove and never take a moment to sit or eat; and he listens to Harris explain everything they are seeing in an open, honest way.
The protagonist is injured on his first full day on the farm, and Clair offers him pie to comfort him after the event. Harris teaches the protagonist how to separate milk, and the protagonist learns the meaning of effort. Later, the Larsons travel to town, and the protagonist receives several bottles of orange pop. These memories stick out to him and seem to represent the more sensory-based side of his reflections.
The boys make various games based around the concept of war. The novel takes place after the second World War, and it is clear the boys are heavily influenced by the war and the period in general. They use their imaginations to craft games based on the war movies and stories they have heard, and the experiences the protagonist had during his time in the Philippines.
The influence that the war has on Harris is clear when he uses terms like “commie japs” (26) and plays with real guns. Harris views himself as older than he is and tries to take on more responsibility than he is capable of. He talks tough and wants to show that he is not afraid of anything. It is never explicitly stated, but the impression is given that Harris is attempting to be tough to impress his father, Knute, who is a strong and stoic man.
After the war, families have lost and suffered. The ones who were lucky enough to return home are celebrating their lives and going back to the work and families they established before the war. Harris and the protagonist embody this attitude of mixing hard work and play. Each day, they wake up, play, find mischief, and contribute to the chores on the farm. The life that their family is building together is one of optimism and hope.
By Gary Paulsen