55 pages • 1 hour read
Suzanne CollinsA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Gregor struggles with the realization that he must kill Bane alone. Though he’s naturally empathetic rather than violent, which makes the task harder, he’s determined to start the quest immediately for Boots’s safety.
Vikus assembles a team and secures two boats to take them across the Waterway, an underground ocean. The bats can’t fly them across the water, and they must avoid serpents who could awaken from hibernation. The team includes Gregor, Temp the cockroach, Mareth and his bat, Howard and his bat, Ares, Boots, and Twitchtip the rat. Luxa can’t join them because the quest is deemed too dangerous for her. Gregor feels her absence and questions Howard’s loyalty, despite his sea experience. They enlist two giant fireflies, Photos Glow-Glow and Zap, to light their way.
By Suzanne Collins
Action & Adventure
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Animals in Literature
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Appearance Versus Reality
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Books on Justice & Injustice
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Brothers & Sisters
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Challenging Authority
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Childhood & Youth
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Coming-of-Age Journeys
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Community
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Equality
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Family
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Fate
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Fear
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Friendship
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Good & Evil
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Grief
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Juvenile Literature
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Loyalty & Betrayal
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Nature Versus Nurture
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Order & Chaos
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Power
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Revenge
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Safety & Danger
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Teams & Gangs
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Trust & Doubt
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Valentine's Day Reads: The Theme of Love
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War
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