logo

65 pages 2 hours read

Matt Dinniman

Dungeon Crawler Carl

Fiction | Novel | Adult | Published in 2020

A modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.

Character Analysis

Carl

Carl is a 27-year-old boat mechanic who used to be in the Coast Guard. He is physically fit and repeatedly states that he does not like drama. When he finds out that his girlfriend Beatrice is on a trip with her ex-boyfriend, he immediately breaks up with her. While Carl’s relationship with Donut is initially presented as a convenience, the novel reveals that Carl loves the cat and never intended to leave her with Beatrice. One of Carl’s most defining character traits is his loyalty to others, especially those he feels responsible for protecting. In the harsh world of the dungeon, he struggles with the moral implications of protecting people who seem destined to die, but as his conduct with the Meadow Lark party shows, he cannot abandon innocent people. The dungeon is the ultimate bully, and Carl hates bullies.

Carl’s hatred of bullies also causes him to view Borant Corporation and the Syndicate as a group of bullies picking on weaker creatures. Carl does not want the cruelty of the dungeon to rob him of his ability to care for others. He finds the murderous actions of Frank and Maggie to be reprehensible, and their casual violence illustrates a path that Carl chooses not to take. Carl—like Frank and Maggie—is physically formidable and could easily kill other crawlers, but he refuses to adopt Frank and Maggie’s strategy of using this advantage to gain experience points by murdering weaker crawlers. Carl even leaves a trap for Frank and Maggie, but this plan backfires, causing him to unintentionally injure their daughter, Yvette. Despite this mistake, Carl views his physical privileges as responsibilities that require him to protect weaker people and creatures. Unfortunately, however, the rules of the dungeon put him in many untenable positions. For example, he is forced to kill the Hoarder in order to survive, even though he recognizes that she is clearly a human woman whom the masters of the game have transformed into a monster against her will. In a different scene, Carl also feels remorse over unintentionally killing goblin babies. Thus, as physically cruel and dangerous as the dungeon can be, it is far more damaging to a crawler’s sense of self.

Carl’s struggle to retain his humanity in these inhumane situations reflects the novel’s exploration of The Ethical Implications of Sadistic Entertainment. As Carl declares to the dungeon and its masters, “You’re not going to break me… You might hurt me, or kill me, but you’re not going to break me” (152). The narrative implies that Carl views brokenness as the inability to care for and protect those around him. His determination to retain his humanity reaches a climax when he confronts his antithesis, Maestro, a cruel host who runs a low-budget show and feeds off the worst impulses of the viewers. When Carl humiliates Maestro by beating him at his own game, he saves the crawlers whom Maestro attempts to abandon to their deaths. However, because the Maestro is the prince of a powerful clan, he promises retribution, foreshadowing further conflict later in the narrative. However, these scenes prove that Carl is resolved to remain true to himself, even if doing so risks his life.

Princess Donut

Donut the cat is an integral secondary character in Dungeon Crawler Carl. She is a long-haired Persian cat who has won numerous trophies and ribbons in cat shows. Her showmanship later helps Carl and his party to survive in the dungeon. Originally adopted by Carl’s ex-girlfriend, Beatrice, Donut is clever and snarky, and she is also deeply loyal to Carl. After Donut is transformed from a pet into a sentient character, she and Carl must come to a new understanding, and the author combines game mechanics with feline stereotypes to create a humorous moment when Donut comments, “[Carl is] a little slow. […] Intelligence of only three. Sad, really. But he’s been with the family for a while now, and I just can’t see myself letting him go” (64). However, when Carl threatens to leave her, she drops the attitude, revealing that beneath her snark, she is vulnerable, afraid, and often childlike.

Donut adores her original caretaker, Beatrice. Despite the cat’s newly increased intelligence, she views Beatrice with a childish adoration that never dims. Carl and Donut’s interactions on this point also demonstrate the difference between intelligence (book smarts) and wisdom (real-world experience). While Donut has an intelligence stat of 25, and Carl’s is only three, Carl has much better real-world understanding. Carl cannot bear to break Donut’s heart and reveal that Beatrice was willing to abandon her.

Early in the novel, Donut shows confusion and bewilderment at Carl’s softheartedness. However, as the narrative progresses, she gains a better understanding of his altruistic motivations, advancing the theme of Partnership and Loyalty under Duress. While she is initially focused on being the main character, she learns to work in partnership with Carl, and they become stronger together and save each other’s lives.

Mordecai

As Carl and Donut’s trainer, Mordecai is their first ally in the dungeon. He too was once a dungeon crawler and reached Level 11 before making a deal to train other crawlers instead. However, Mordecai does not believe that he made a favorable deal, and he carries an immense amount of trauma from his own dungeon crawl. In his rooms, he preserves the ashes of his mother and a photograph of his brother, who was also a crawler. Mordecai has been on Earth since 1964, preparing for this particular show to begin. Mordecai has a wealth of information about the alien world that exists beyond the dungeon, and he helps Carl and Donut to understand the politics behind the show.

While Mordecai is primarily an ally to Donut and Carl, his help has limits. The AI technology constantly monitors what he says, and if he gives away too much information or speaks poorly of Borant Corporation, he risks being punished. Even so, Mordecai is motivated to keep Donut and Carl alive because he will only be freed from his indentureship when they reach Level 4. When Carl asks if Mordecai will return to his home world, Mordecai tells him no, implying that the worlds forced to host a dungeon crawl are not worth inhabiting after the show has concluded. Mordecai also hates Odette, who was once his trainer, and the narrative implies that Odette’s actions somehow caused his brother’s death.

Zev

Zev is a kua-tin, or fish creature, who works for the PR department of the Borant Corporation. She becomes an important secondary character when she is introduced partway through the novel. When Donut and Carl’s exploits earn them a higher number of viewers, they are assigned a PR creature. Mordecai is immediately suspicious of Zev and is concerned that she is part of “the Bloom,” a kua-tin political party similar to Axis Japan or the Nazis. Soon after meeting Zev, Carl loses his temper with her, and she responds with surprising patience, saying:

You’re going to go out there and face mobs who know people like you are prowling the halls, trying to find and kill them. They, the sapient ones? They live in constant fear of you guys. We are all part of the same inexorable machine. All of us are afraid. Yes, your place in this really sucks. It’s not fair. You know it. I know it. The cat knows it. But believe it or not, I am on your side (314).

This moment of compassion establishes the fact that Zev is a sympathetic character and that despite her assigned role, not all kua-tin are evil. She also shows that everyone involved in the production—not just the crawlers—is in a terrible position. Her demeanor reveals another aspect of The Ethical Implications of Sadistic Entertainment because even the creatures involved in making the show or populating the dungeon are trapped in a situation that they cannot control.

Thus, although Zev is part of the group responsible for this season of the show, her demeanor indicates that she is willing to engage in a Partnership and Loyalty under Duress. Zev contradicts Carl and Donut’s cynical expectations and bonds with Donut. Although she has very little power to help the pair, she does what she can to ensure that they obtain interviews with reputable shows that may increase their viewership, knowing that the more viewers they have, the better their chance of survival.

Odette

Odette is an integral secondary character. As the host of a popular talk show, she interviews Donut and Carl after they defeat the swine ball, and her attention catapults their popularity. Odette was once a crawler herself; when she reached the staircase to Level 13, she made a deal to get out of the dungeon. She lost her legs during an explosion in the dungeon, and she now wears armor that resembles what she wore during her crawl. Odette gives Carl helpful advice, and when he asks her why she is helping him, she explains that she likes money, and he and Donut are popular on her show. Despite her pragmatic response, she provides more than surface-level help and guides Carl and Donut in ways that even Mordecai cannot because she is not under the same scrutiny that Mordecai must endure. Odette offers Carl and Donut valuable insight into the most advantageous classes to choose when they reach level three, and she also advises them on how best to retain the popularity that will help to keep them alive.

Frank and Maggie

Frank and Maggie are two dungeon crawlers whom Carl believes were police officers. They are secondary characters who become antagonists when they choose to employ a vicious playing style that Carl finds repugnant. While Carl focuses on helping and protecting other crawlers, Frank and Maggie use a far more ruthless strategy. They follow their trainer’s advice to focus on killing other crawlers in order to increase their experience points and obtain valuable loot. Frank and Maggie attempt to attack Donut and Carl in a safe room, and Carl leaves a trap that ultimately injures of their daughter, Yvette. Later, when Maestro brings Frank and Maggie onto his show to confront Carl, Maggie vows to kill Carl and Donut. Carl demands to know why she killed Yvette instead of allowing the dungeon to heal her, but Maggie tells him that he does not understand everything. Carl’s conflict with Maggie and Frank foreshadows future problems in later installments of the series.

Beatrice

Beatrice is not in-scene in the novel, but her presence still impacts the narrative. Beatrice is Donut’s original caretaker and she is also Carl’s ex-girlfriend. While she is away on vacation, Carl sees a photo of her sitting on her ex-boyfriend’s lap and immediately breaks up with her. However, despite his distaste for drama, Carl does not want to leave Donut with Beatrice. Donut loves Beatrice but does not know that Beatrice intends to replace her with a kitten because Donut is getting too old for cat shows. As the narrative continues, Donut offers more tidbits about all the times that Beatrice cheated on Carl during their relationship. Donut still retains her idealized love and devotion for Beatrice and hopes to be reunited with Beatrice further in the dungeon. However, Carl and Mordecai believe that Beatrice has probably already died.

blurred text
blurred text
blurred text
blurred text