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34 pages 1 hour read

Dav Pilkey

Dog Man

Fiction | Graphic Novel/Book | Middle Grade | Published in 2016

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Character Analysis

George & Harold

George and Harold are fourth-grade boys who attend Jerome Horwitz Elementary School. As the fictional authors of Dog Man, George and Harold are not characters in the Dog Man universe. They appear only in Dog Man’s frame story, which consists of a prologue and a few authors’ notes scattered throughout the book. Like the Dog Man comics themselves, these asides are written and drawn by Harold and George.

George and Harold are the principal characters of the Captain Underpants series, in which they are developed as individual characters. There, George is stated to be academically gifted, highly verbal, and outgoing; Harold, on the other hand, is described as introverted, artistic, and brave. However, in Dog Man they largely function as a unit and are identified by their shared traits. Both boys are artistic, intelligent, fun-loving, and mischievous. They share an interest in comic books, superheroes, monster movies, and practical jokes.

Dog Man is the first comic book George and Harold ever made together. It is the result of their friendship and their mutual love of storytelling: “One time, George met Harold in kindergarten. […] They became best friends and started making comics” (6). In the Prologue, they inform the reader that they decided to reboot their old comics; the final product is Dog Man and its resulting sequels.

Dog Man’s contents reveal much about George and Harold’s personalities indirectly. Dog Man is a lighthearted, parodic take on cape comics and is packed with gags and plot twists. Dog Man himself is a good-natured underdog whose eccentricities frequently get him into trouble, but he uses his wits and his positive attitude to resolve difficult situations. This mirrors the way Pilkey characterizes George and Harold: Pilkey has stated that George and Harold are partially autobiographical; similarly, George and Harold imbue Dog Man with elements of their own personalities.

Dog Man

Unlike Petey, Dog Man is not an anthropomorphic animal; he is a chimeric superhero with the head of a dog and the body of a police officer. When two friends—Officer Knight and Greg the Dog—are critically injured in an explosion, a nurse sews Greg’s head onto Knight’s body, fusing them into one person. Though Dog Man has Greg’s intellect and his brain, Dog Man is distinct from Greg. He is effectively a cross between the two donors who comprise his body. Dog Man embodies the friendship between Officer Knight and Greg the Dog and their best qualities.

Like Greg the Dog, Dog Man is smart and has the heightened canine senses of hearing and smell. He is also nonspeaking and prone to undesired canine behaviors such as hyperactivity, excessive drooling, frequent licking, and indiscriminate failures at being housebroken. In “Weenie Wars,” he is shown to be affected by dog whistles. Like Officer Knight, he is a “tough cop” who wants to make the chief proud. He has Knight’s “human strength” and walks bipedally. However, Dog Man’s most celebrated qualities are his desire to be good and his creativity.

Like many of Pilkey’s characters, Dog Man struggles with impulsivity and behavioral disturbances. Despite his good intentions, he makes many mistakes and does things that his superiors find aggravating. Unlike Harold and George, Dog Man is not explicitly stated to be neurodiverse. He isn’t an explicit metaphor for neurodiversity either, like the robot 80-HD, whose name is a pun on “ADHD”. However, Dog Man can be read as a neurodiverse character, especially in conjunction with Pilkey’s other explicit references to the subject.

Dog Man is nonspeaking, a common trait among children with developmental disabilities such as autism spectrum disorder (ASD). His atypical communication style may also be compared to the behavior of children with such learning disorders as dyslexia, which often results in delays in speaking and reading. His doglike behavior may also be read as a metaphor for the challenges with impulse-control that can be associated with ADHD: Despite wanting to be well-behaved, Dog Man cannot always control his behavior.

The Chief

The chief of police (simply referred to as “Chief”) is Dog Man’s direct superior. He is characterized as stern and short-tempered but ultimately kind and well-meaning. He is the target of a recurring joke in which other characters constantly inconvenience and annoy him. Throughout Dog Man, he is repeatedly confronted with excrement, urine, dog drool, and damaged personal belongings. The chief’s personality is a pastiche of a common stock character in police shows, crime comics, and procedural dramas. Like the prototypical fictional chief of police, the chief is gruff, by-the-book, overworked, and mustachioed. This either reflects the media George and Harold consume or is a straightforward parody on Pilkey’s part.

Though he is ostensibly Dog Man’s boss, the chief’s attitude toward him is reminiscent of that of an owner to a pet, a teacher to a student, or a parent to a child. Because Dog Man is part dog, he behaves in doglike ways. In turn, the chief scolds him as if he were a house pet: “Bad doggy! Bad! Bad! Bad! Bad Dog Man!” (54). The chief’s demeanor as a disciplinarian and his position of institutional authority also make him reminiscent of a strict teacher, especially when he is compared to George and Harold’s stern first-grade teacher, Ms. Construde. The child-parent dynamic between Dog Man and the chief is reflected in the chief’s genuine affection for Dog Man. It is most overt when he tearfully implores Dog Man to “make [him] proud” in Chapter 2.

Unlike most of the characters in Dog Man, the chief has a demonstrable character arc. While he is initially rigid and intolerant of Dog Man’s aggravating behavior, he becomes more and more accepting in each chapter, with the exception of “Book ‘Em Dog Man,” which George and Harold wrote several years prior to the other chapters.

Petey, The World’s Most Evilest Cat

Petey is the main antagonist in Dog Man. Unlike the other villains—the mayor, Dr. Scum, the weenie army, Robo-Chief, and Philly, all of whom appear only once per chapter—Petey appears in all four chapters. He is a flat, static character whose only motivation is to do “evil” things, either for personal gain or for their own sake. He is malicious, short-tempered, and selfish.

Despite Petey’s flat villainy, he reveals a few glimmers of depth throughout Dog Man. In “A Hero Is Unleashed,” he is initially grateful to Dog Man for saving his life: “Hey! You saved me!!!!! You’re not such a bad guy after all!” (42). However, he changes his mind immediately after being arrested. In “Robo-Chief,” he foils the mayor’s evil scheme and destroys Robo-Chief, albeit only for personal gain. In “Book ‘Em Dog Man,” Petey becomes depressed after making everyone on earth “supa dumb” because “it was no fun being smarter than everybody else” (132). These small suggestions of a more dynamic personality foreshadow Petey’s development in later installments of Dog Man; he eventually abandons his “supervillainy” to raise his kitten clone, Li’l Petey.

Petey is a pastiche of a supervillain and a “mad scientist,” which are common tropes in superhero comics. Throughout Dog Man, he builds sci-fi gadgets such as the Word-B-Gone 2000 and the giant vacuum cleaner, proclaims himself “evil,” has a secret lab, and frequently breaks out of prison by using cunning schemes.

Petey is a bipedal orange tabby. This emphasizes his role as Dog Man’s foil, since cats and dogs are often portrayed as natural enemies. Unlike Dog Man, Petey does not have human attributes, and he doesn’t wear clothes. Petey spends time in “cat jail” alongside other feline criminals. While dogs in the Dog Man universe behave much like real dogs, the cats in Dog Man are bipedal and have human intelligence. Like Dog Man, Petey has abilities and weaknesses related to his species. For example, he nervously states that he can’t swim and nearly drowns in “A Hero Is Unleashed.” In “Book ‘Em Dog Man,” he escapes from jail by catapulting himself over the prison wall and lands on his feet.

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